The Official Magazine of Halloween
               What would a Halloween party be without some fun, creepy games to keep them busy? You'll find many here and most of them are simple and easy to get started. For young and old alike!

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CONTENTS

Featured Articles Featured Articles
Articles from the staff of Halloween Online and beyond.
Makeup & Costumes Makeup & Costumes
Halloween Costume ideas & Makeup techniques.
Special FX & Props Special FX & Props
Build your own Special FX and Props for your Halloween haunt.
Pumpkin Carving 101 Pumpkin Carving 101
Pumpkin carving lessons and tips for Halloween.
Halloween Safety Guide Halloween Safety
S
afety information and tips for a safe Halloween.
Halloween Toys Halloween Toys
Lots of creepy action figures and more for Halloween.
Halloween Games Halloween Games
13 games for kid's parties. Can be modified for adults.
Halloween Traditions Halloween Traditions
Halloween Traditions and Party plans for the Dark Month.
Halloween Decorations Dark Decorations
Create your own creepy decorations for Halloween night.
Halloween Reading Hardcopy Showcase
Reviews of Halloween related videos, books,  zines and music.
Halloween Recipes Tricks and Treats
Check out our growing cookbook of Halloween recipes.

 

 

HALLOWEEN PARTY GAMES


Are You A Good Witch?

Object of the Game: This game uses "ESP" to determine the color of the colored spots on bats.

What You Do: Get a plastic witch's cauldron like the kind used to put candy in for Halloween. Get all the players to sit in a circle and place the cauldron in the center of the circle. Choose a player to be the "witch", get a witches pointy hat to let them wear while they are "witch".

You'll need some plastic or rubber bats, there should be one less bat than the number of players you have. If you have 6 players, use 5 bats. Before the game take the plastic bats and color or paint a spot on the bottom of each which is not visible from the top. Use two different colors so some are one color and some are another, like blue and white. Put the bats, marks facing down, into the cauldron. Pass the cauldron around and everyone chooses a bat without letting the "witch" see the color on the bottom. The "witch" sits in the middle and  tries to guess the color of each player's bat's spot. As the "witch" goes from player to player, they get help from the bat holders, who try to tell them psychically "see" their color. Have each player, when it is their turn, think hard about the color (like "blue, blue, blue"). After the "witch" guesses, right or wrong, the bat holder reveals their color to the "witch". Someone will be sitting nearby to add up the number of rights. When each "witch" gets to the end, the next person gets a turn as "witch".  When each player has had their turn at being the "witch", the player who has the most powerful ESP and got the most right is the winner.

What You Need: Witch's cauldron, plastic or rubber bats, paint or markers, pencil and paper.

 

 



 

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